Tollkeeper Tactics
Matching party members earns attacks and treasure to pay increasing bridge tolls.
How to play
Pay three tolls: 4, 7, then 10 gold. Choose ONE chest per crossing: travel lock3/reward5, merchant lock5/reward8, or royal lock8/reward11. Blade matches deal3 lock damage; after opening, collect coins once. Each strike and collection costs1 health, rising to2 in the final storm. A once-only healer restores5 health (cap12) without damage. Spend4 gold on tempered blades (damage5), or an escort (storm damage reduced to1). Gold and upgrades carry across. Choosing, paying and upgrading cost no health. Overspending after emptying your only chest can strand you short of the toll; zero health loses before crossing. Save, invest, or skip a chest when savings already cover the toll.
About this original study
One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.